The Octalysis Framework by gamification pioneer and theorist Yu-kai Chou posits that ideally gamification shifts design from function focused to human centered by activation 8 quadrants of human motivation. Another way to understand this is that he’s articulated what makes pursuit fun. And engaging. And satisfying and meaningful. While the gaming industry first led in this field, gamification is now being applied to customer engagement and the workforce development.
The non-profit sector is not a design forward sector - but what if we were. What if strategic and annual planning/evaluation weren’t forced through with emails, company intranet posts and mandates, but instead where implemented by develop inspired action pathways that led to individual and collective celebrations.
What if we gamified the implementation of non-profit strategic plans?